CS2 Update "On the other Hand"

Breaking down the “On The Other Hand” CS2 Update

Counter-Strike 2 has received a significant update, bringing in a plethora of changes across various aspects of the game. From adjustments in viewmodel bob movement to new features in the HUD and gameplay tweaks, players can expect a refreshed experience. Let’s delve into the details of what this update entails:

Viewmodel Enhancements:

One of the notable changes lies in the refinement of viewmodel dynamics. Players will immediately notice the smoother movement of viewmodels, ensuring a more fluid visual experience as they navigate the game world. Additionally, the introduction of a “Preferred Viewmodel Left/Right Handedness” setting caters to individual player preferences, allowing for a personalized gaming experience. Furthermore, the addition of a key binding to switch between left and right-handed viewmodels on the fly provides players with greater flexibility during gameplay, enhancing immersion and control.

CS2 Update "On the other hand" new crosshair for lining up grenades
You can now toggle a crosshair for lining up grenades – Source: Valve

HUD Improvements:

The update also brings about significant enhancements to the Heads-Up Display (HUD), aiming to streamline information delivery and improve overall user experience. Among the notable additions is the introduction of a “Radar Map Alternate Zoom” setting, accompanied by a corresponding key binding, enabling players to toggle between different radar zoom levels seamlessly. Moreover, the inclusion of a radar icon for the local player during free cam spectating enhances spectator experience, offering clearer insights into ongoing matches. Additionally, the introduction of a grenade line-up reticle and consistent weapon swap text further refines gameplay feedback, ensuring players are equipped with the information they need to make strategic decisions.

Buy Menu Updates:

The buy menu receives a revamp with the addition of a “Dropped Weapons” panel, allowing players to directly pick up weapons dropped by teammates within the buy zone. This feature not only streamlines the weapon acquisition process but also fosters team cooperation and coordination. Furthermore, the buy menu now prominently displays the minimum amount of money guaranteed for the next round, empowering players to make informed purchasing decisions based on their financial situation.

CS2 Update "On the other hand" buy menu
New elements in the CS2 buy menu

Gameplay Adjustments:

Several gameplay adjustments have been implemented to fine-tune the gaming experience. The movement speed of the Zeus has been increased, accompanied by adjustments to its attack cone, enhancing its viability in combat situations. Moreover, adjustments to kill rewards for select weapons aim to balance gameplay dynamics, incentivizing strategic weapon choices and gameplay tactics.

Inventory Enhancements:

In the realm of inventory management, lighting adjustments and the addition of the Wear Category to the inspect screen offer players a more immersive and organized inventory browsing experience. Panels now display the gameplay name alongside any customized name, providing clarity and consistency in item identification.

Map Changes and Weapon Finish Updates:

Various maps have undergone overhauls and bug fixes, ensuring smoother gameplay experiences and improved map balance. Additionally, adjustments to weapon finishes, such as texture and mask adjustments, further refine the visual aesthetics of in-game weaponry.

Top Mid on Inferno has received a small makeover

Miscellaneous Additions:

Other miscellaneous additions include the decoupling of demo playback camera movement from playback speed, enabling greater control during demo review sessions. Players can now launch practice matches and workshop maps with party members, fostering community engagement and collaboration. Moreover, the introduction of an Overwatch system enables trusted partners to review match demos, enhancing the integrity of competitive gameplay.

With these comprehensive changes, Counter-Strike 2 continues to evolve, offering an enhanced gaming experience for both casual and competitive players alike. Whether you’re fine-tuning your viewmodel preferences or diving into intense gameplay, this update brings something for everyone to enjoy. So, gear up, strategize, and dominate the battlefield in Counter-Strike 2’s latest iteration!

Release Notes for 25.04.2024

[ VIEWMODEL ]

  • Adjusted viewmodel bob movement
  • Added “Preferred Viewmodel Left/Right Handedness” setting
  • Added “Switch Viewmodel Left/Right Hand” key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
  • Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
  • Deprecated “Couch” viewmodel position setting

[ HUD ]

  • Added “Radar Map Alternate Zoom” setting and “Toggle Radar Zoom” key binding to toggle between zoom levels during gameplay
  • Added a radar icon for the local player when free cam spectating
  • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
  • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
  • Added a kill feed icon for “in-air” kills
  • Added the scoreboard to the ESC menu
  • Added an icon to indicate bots on the scoreboard

[ BUY MENU ]

  • Added a “Dropped Weapons” panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
  • Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

[ GAMEPLAY ]

  • Increased Zeus movement speed and adjusted the attack cone
  • Increased Zeus kill reward from $0 to $100 ($50 in Casual)
  • Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
  • Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

[ INVENTORY ]

  • Lighting adjustments in Inspect background maps
  • Added Wear Category to the info tooltip in the Inspect screen
  • Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

[ MAPS ]

  • Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • Baggage
    • Opened roll-up doors at spawns
    • Updated models for some conveyors
    • Solidified stairs
    • Various bug fixes
  • Inferno:
    • Removed overhanging building at top mid
    • Removed overhangs at bottom of banana
    • Various map tweaks to improve player collision and readability
  • Overpass, Nuke, Vertigo, Mirage and Office
    • Bug and exploit fixes
    • Collision and line of sight adjustments
    • Minor performance improvements

[ WEAPON FINISHES ]

  • AK-47 | Inheritance: Texture and mask adjustments
  • USP-S | Jawbreaker: Corrected ambient occlusion texture

[ MISC ]

  • Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
  • Added ability to launch practice matches and workshop maps with party members
  • Added Overwatch system to enable match demo review by trusted partners
  • Copenhagen 2024 Major sticker capsules are on sale now -75% off
  • Added ability to adjust brightness in windowed modes