Callouts of CS:GO maps

Callouts are used to specify different areas of the map and are essential to locate opponents or to make tactical calls during the game. It is important that you agree on them in your team and since communication is a key factor for success in Counter-Strike: Global Offensive you should at least know the main callouts of each map.

Here and in our SmokeBaron App you will find detailed overviews of the callouts. All lineups for smokes, molotovs and flashbangs are assigned to a specific area of the map and named with the usual callout for that area. We provide the overviews and callouts for the following maps in our app. Click on the images to get a detailed view.

Reserve Group AND Others

Mirage

CALLOUTS

Mirage is a bomb defusal scenario located in Morocco.

It is one of the most popular maps within the CS:GO community and the only one that has always been part of the competitive map pool. We provide about 150 lineup tutorials on de_mirage in our SmokeBaron app, including Smokes, Flashes and Molotovs.

Inferno

CALLOUTS

Inferno is a bomb defusal scenario located in Italy.

It has a long history in the game and was also played in previous Counter-Strike versions. The map was replaced by de_nuke in the active duty group in 2016 and rejoined the competitive map pool in 2017. We provide about 300 lineup tutorials on de_inferno in our SmokeBaron app, including Smokes, Flashes and Molotovs.

Anubis

CALLOUTS

Anubis is a bomb defusal scenario located in Egypt.

The map was created by Roald, jakuza and jd40 and added to Counter-Strike: Global Offensive in 2020. It is the second community map after Cache to make it into Valve’s active duty group. The map replaced de_dust2 in the competitive map pool in November 2022 and is celebrated by both the community and professional players. In our SmokeBaron app, we offer over 280 lineup tutorials for de_anubis, including Smokes, Flashes, and Molotovs.

Overpass

CALLOUTS

Overpass is a bomb defusal scenario located in Berlin.

It is the first map, which was only designed for Counter-Strike: Global Offensive and was introduced to the game in 2013. The map was added to the active duty group a year later and has been a permanent part ever since. We provide about 180 lineup tutorials on de_overpass in our SmokeBaron app, including Smokes, Flashes and Molotovs.

Nuke

CALLOUTS

Nuke is a bomb defusal scenario located in the United States.

It has a long history in the game and is probably the map with the most visual and functional changes since its release. The map was replaced by de_train in the active duty group in 2015 and rejoined the competitive map pool in 2016. We provide about 190 lineup tutorials on de_nuke in our SmokeBaron app, including Smokes, Flashes and Molotovs.

Vertigo

CALLOUTS

Vertigo is a bomb defusal scenario located in the United States.

Watch your step, is the credo of the map, because the scenario takes place on a skyscraper construction site. Vertigo replaced de_cache in the active duty group in 2019 and has been part of the competitive map pool since then. We provide about 120 lineup tutorials on de_vertigo in our SmokeBaron app, including Smokes, Flashes and Molotovs.

Ancient

CALLOUTS

Ancient is a bomb defusal scenario located in Mexico.

It is the youngest competitive map in Counter-Strike: Global Offensive history and its visual assets are reminiscent of the famous de_aztec map. Ancient replaced de_train in the active duty group in 2021 and has been part of the competitive map pool since then. We provide about 200 lineup tutorials on de_ancient in our SmokeBaron app, including Smokes, Flashes and Molotovs.

Train

CALLOUTS

Train is a bomb defusal scenario located in Russia.

It was also played in previous Counter-Strike versions. The map was replaced in the active duty group in 2014 and rejoined the competitive map pool in 2015. Since de_train is currently only part of Valve’s reserve group, we provide about 80 lineup tutorials for it in our SmokeBaron app, including Smokes and Molotovs.

Cache

CALLOUTS

Cache is a bomb defusal scenario located in Chernobyl.

It was introduced to competitive Counter-Strike in 2014 and was popular and often played in tournaments. The map was replaced by de_vertigo in the active duty group in 2019 and was also revised, but does not meet all tastes with its significantly greener look. We provide about 60 lineup tutorials on de_cache in our SmokeBaron app, including Smokes and Molotovs.

Dust2

CALLOUTS

Dust2 is a bomb defusal scenario located in Morocco.

As the successor of de_dust, it is the most popular map in Counter-Strike history and was also played in previous versions. The map was replaced by de_inferno in the active duty group in 2017 and rejoined the competitive map pool in 2018. We provide about 230 lineup tutorials on de_dust2 in our SmokeBaron app, including Smokes, Flashes and Molotovs.

Tuscan

CALLOUTS

Tuscan is a bomb defusal scenario.

It was also played in previous Counter-Strike versions and a very popular map. In 2022 it was finally added to the matchmaking cycle and quite a few hope to see the map in the active pool soon. We provide about 90 lineup tutorials on de_tuscan in our SmokeBaron app, including Smokes and Molotovs.

Iris

CALLOUTS

Iris is a bomb defusal scenario which plays in a small town.

It was added to Counter-Strike: Global Offensive in 2022 and removed from the matchmaking cycle in the same year. We provide about 40 lineup tutorials on de_iris in our SmokeBaron app, including Smokes and Molotovs.

Unity across callouts

It is almost impossible to find unity across all callouts. They vary from national language to community and even within individual teams, which now and then leads to confusion and unnecessary round losses.

Help us to standardize our SmokeBaron callouts as far as possible and make them generally suitable. Give us feedback and suggestions on what you think are wrong or missing callouts.

We’re looking forward to hearing from you!

 

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